![]() For a more recent example, consider Hacienda from Black Ops 4 there's two routes around the huge building in the middle, which is much more open in the centre courtyard. There's the huge, open street running through the middle of the map which invites medium-to-long range confrontations between players, but on either side are alternate paths through buildings more suited to close quarters combat. ![]() One of the most obvious examples is Crossfire from Call of Duty 4: Modern Warfare. Three lanes refers to the number of routes from one team's spawn point to the opposite teams'. Kenny "Kenny" Williams and Preston "Priestahh" Greiner, two players from 100 Thieves who walked away with the trophy at CWL London, both said that's the most important thing, as did Seth "Scump" Abner from OpTic Gaming. The resounding feedback from almost every pro player we spoke to was that for a Call of Duty map to stand a chance at being great, it absolutely has to stay true to the traditional three-lane principle of multiplayer map design.
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